Create and animate geometry in several intuitive ways with new and enhanced spline tools.
Open Shading Language support
Create OSL maps in the material editor from simple math nodes to procedural textures.
Blended Box Map
Morph visible seams by simplifying the process of blending projected texture maps.
Create best-in-class procedural modeling details that handles some of the most difficult tasks with ease.
Hair and Fur modifier
Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.
Data Channel Modifier
Leverage vertex, edge, and face information to procedurally modify your models.
Create parametric Boolean operations on two or more splines with the familiar UI from 3D Booleans.
Mesh and surface modeling
Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
Create realistic liquid behaviors directly in 3ds Max. (video: 12 sec.)
Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
Create procedural animation and character rigging with CAT, biped, and crowd animation tools.
Use keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.
Author animation controllers, using a new generation of animation tools that you can create, modify, package, and share.
Create sophisticated particle effects such as water, fire, spray, and snow.
Animate simulation data in CFD, CSV, or OpenVDB formats.
Quickly and easily generate better skin weighting.
Improved Viewport quality
As part of our OSL integration, you can display procedural maps created with OSL at 1:1 quality using Nitrous viewport.
2.Arnold for 3ds Max
The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold’s latest features.
Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options.
Directly manipulate your scene content in your final ActiveShade render.
Create accurate images of architectural scenes.
Edit scenes directly from within VR in 3ds Max Interactive, and see updates pushed back to 3ds Max in real time.
3ds Max Batch
Leverage the power of 3ds Max for automation by using 3ds Max as a true command-line tool.
Improved pipeline tools integration
Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.
The included Alembic inport inspector allows to you check a file before importing. With support for Alembic 1.7 instancing.
Modern UI and workspaces
Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
Seamlessly move from one renderer to another.
CivilView workflow update
Vehicles created in CivilView now support the 3ds Max physical material, reducing conversion and simplifying rendering.
Autodesk Viewer workflow
Share models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface.
Updated project tools