3ds Max modeling, rendering, and animation software
Produce professional-quality 3D animations, renders, and models with 3ds Max® software. An efficient and flexible toolset to help you create better 3D content in less time.
3D modeling, texturing, and effects
- Spline workflows
Create and animate geometry in several intuitive ways with new and enhanced spline tools.
- Open Shading Language support
Create OSL maps in the material editor from simple math nodes to procedural textures.
- Blended Box Map
Morph visible seams by simplifying the process of blending projected texture maps.
- Chamfer Modifier
Create best-in-class procedural modeling details that handles some of the most difficult tasks with ease.
- Hair and Fur modifier
Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.
- Data Channel Modifier
Leverage vertex, edge, and face information to procedurally modify your models.
- Shape Boolean
Create parametric Boolean operations on two or more splines with the familiar UI from 3D Booleans.
- Mesh and surface modeling
Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
3D animation and dynamics
- 3ds Max Fluids
Create realistic liquid behaviors directly in 3ds Max. (video: 12 sec.)
- Motion Paths
Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
- Character animation and rigging tools
Create procedural animation and character rigging with CAT, biped, and crowd animation tools.
- General animation tools
Use keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.
- Max Creation Graph controllers
Author animation controllers, using a new generation of animation tools that you can create, modify, package, and share.
- Particle Flow effects
Create sophisticated particle effects such as water, fire, spray, and snow.
- Simple simulation data import
Animate simulation data in CFD, CSV, or OpenVDB formats.
- Geodesic Voxel and Heatmap skinning
Quickly and easily generate better skin weighting.
- Improved Viewport quality
As part of our OSL integration, you can display procedural maps created with OSL at 1:1 quality using Nitrous viewport.
- Arnold for 3ds Max
The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold’s latest features.
- Physical Camera
Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options.
- Activeshade Viewport
Directly manipulate your scene content in your final ActiveShade render.
- Autodesk Raytracer Renderer (ART)
Create accurate images of architectural scenes.
- Scene layout in VR
Edit scenes directly from within VR in 3ds Max Interactive, and see updates pushed back to 3ds Max in real time.
UI, workflow, and pipeline
- 3ds Max Batch
Leverage the power of 3ds Max for automation by using 3ds Max as a true command-line tool.
- Improved pipeline tools integration
Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.
- Alembic support
The included Alembic inport inspector allows to you check a file before importing. With support for Alembic 1.7 instancing.
- Modern UI and workspaces
Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
- Scene Converter
Seamlessly move from one renderer to another.
- CivilView workflow update
Vehicles created in CivilView now support the 3ds Max physical material, reducing conversion and simplifying rendering.
- Autodesk Viewer workflow
Share models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface.
- Updated project tools
Create new projects with greater folder structure flexibility, smarter project switching, and store custom data.